Taiwanese Mahjong
If you're new to Mahjong, just read the 6 points below to quickly begin playing!

Introduction: Taiwanese Mahjong is a fast-paced variation of the traditional Chinese game, distinguished by its larger hand size and expanded scoring structure, which place greater emphasis on planning and card combinations.
Objective: The goal is to form a complete hand of 17 cards, made up of five valid sets of three cards each—Pungs (triplets), Kongs (quadruplets), or Chows (Sheungs/sequences)—and one pair. The first player to complete this hand and call “Mahjong” wins the game.
Instructions
Step 1: Get Ready To Play
Remove blank cards, QR code cards, and all Joker cards; Jokers are not used in Taiwanese Mahjong.
Step 2: Setup & Seating
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Each player rolls the dice; the highest roll becomes East (dealer).
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Seats are assigned counter-clockwise: East → South → West → North.
(Tip: “Eat Soup With Noodles” helps you remember the order.) -
The dealer deals 16 cards to each player, and 17 cards to themselves (East dealer).
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The remaining cards are placed face down in the center to form the draw pile.
Step 3: Handling Flowers and Seasons
At the start of the game, players check their hands for Flower and Season cards. Any such cards are set aside, and replacement cards are drawn to maintain 16 cards in hand (and 17 cards for the East dealer).
This rule applies throughout the game—whenever a Flower or Season card is drawn, it must be set aside immediately and replaced with a new card from the draw pile before play continues.
Step 4: Play
Once all players have sorted their cards, East discards first, and play continues counter-clockwise (to the right).
On each turn, a player may either claim the most recent discard or draw a card from the center draw pile, then discard one card.
Step 5: Calling & Claiming
When claiming a discard to complete a set, state and lay down the type of set you are forming:
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Pung (Pong): a set of three identical cards.
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Kong (Gong): a set of four identical cards. After declaring a Kong, immediately draw a replacement card from the back of the draw pile and then discard an unwanted card to maintain 16 cards in hand.
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Sheung (Chow): a set of three numerically consecutive cards, such as 6‑7‑8 or 3-4-5 in any suit (can only be claimed from the player on your left).
You can claim a discard to complete any set needed to call Mahjong, including your pair. However, you cannot claim a discard solely to form a pair.
Claiming Priority: When multiple players want to claim the same discard, the order of priority is:
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Win (Mahjong): claim a discard to complete your hand.
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Kong or Pung: claim a discard to complete a set of four (Kong) or three (Pung).
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Chow (Sheung): claim a discard to complete a sequence of three cards (only from the player on your left).
After successfully claiming a discard, play passes to the right.
Step 6: Winning Hand
As soon as a player completes a legal hand, they call out “Mahjong”, lay down all remaining cards in their hand, and have their hand checked to confirm the win. (If the draw pile is exhausted before any player completes a hand, the round is void and no points are scored.)
Quick Tips & Reminders
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Discards: Go face-up in a central pile — it may look messy, but it helps everyone keep track.
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Replacement Cards: Always draw after claiming a discard or declaring a Kong.
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Flowers & Seasons: Always draw a replacement card after setting aside a Flower or Season.
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Strategy: Place smart, discard smarter — think ahead before discarding to avoid helping your opponents.
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House Rules & Variations: Before starting the game, discuss any variations or special rules with your table. Agreeing on them in advance keeps the game fair and fun for everyone.
Taiwanese Scoring
Suit Hand
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10 - TWO SUIT HAND
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15 - TWO SUIT (NO HONOR/FLOWER)
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30 - SEMI-PURE (ONE SUIT+ HONOURS)
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90 - PURE SUIT (NO HONOURS)
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10 - ALL 5 SUITS (3 SUITS + DRAGON/WIND)
Sheung
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5 - ALL SHEUNG WITH HONOURS / FLOWERS
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15 - ALL SHEUNG, NO HONOURS / FLOWERS
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5 - 3 STEP-UP (3 SETS; ANY SUITS + A PAIR) (eg. 123/234/345)
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20 - ALL STEP-UP HAND (5 SETS; ANY SUITS + A PAIR) (eg. 234/345/456/567/678)
Dragon Run (Sheung)
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8 - MIX DRAGON EXPOSED (ALL 3 SUITS)
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10 - MIX DRAGON CONCEALED (ALL 3 SUITS)
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15 - PURE DRAGON EXPOSED (SAME SUIT)
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20 - PURE HIDDEN DRAGON (SAME SUIT)
Brothers - Same Suit Sheung
Sisters - Different Suit Sheung
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5 - TWO SETS
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15 - THREE SETS
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30 - FOUR SETS
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50 - FIVE SETS (SISTERS)
Pung
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25 - ALL PUNG HAND
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1 - PUNG OF WIND
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2 - PUNG OF DRAGON
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5 - TWO CONCEALED PUNGS
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15 - THREE CONCEALED PUNGS
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30 - FOUR CONCEALED PUNGS
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80 - FIVE CONCEALED PUNGS
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100 - FIVE CONCEALED (NO KONG/SELF - DRAW)
Winds & Dragons
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15 - LITTLE 3 WINDS (2 PUNGS + 1 PAIR OF WINDS)
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30 - BIG 3 WINDS (3 PUNGS OF WINDS)
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60 - LITTLE 4 WINDS (3 PUNGS + 1 PAIR OF WINDS)
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80 - BIG 4 WINDS (4 PUNGS OF WINDS)
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20 - LITTLE DRAGONS (2 PUNGS +1 PAIR OF DRAGONS)
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40 - BIG DRAGONS (3 PUNGS OF DRAGONS)
Sister Pong (Different Suits)
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5 - TWO SETS OF PUNGS
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15 - THREE SETS OF PUNGS
Uncle Pung - Neighbours
(Same Suit Touching)
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5 - TWO PUNGS (111,222)
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15 - THREE PUNGS (111,222,333)
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30 - FOUR PUNGS (111,222,333,444)
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60 - FIVE PUNGS (111,222,333,444,555)
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80 - FIVE PUNGS + PAIR (111,222,333,444,555,66)
Kong / Gong
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1 - OPEN KONG
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2 - CONCEALED KONG
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5 - BONUS COLLECTED FROM EACH PLAYER
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5 - FOUR IN 2 WAYS (SAME 4 CARDS, USED 2 WAYS)
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15 - FOUR IN 3 WAYS (SAME 4 CARDS, USED 3 WAYS)
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20 - FOUR IN 4 WAYS (SAME 4 CARDS, USED 4 WAYS)
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ALL KONGS COUNT AS CONCEALED PUNGS
Terminals (1's & 9's)
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5 - NO TERMINAL CARDS
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8 - NO TERMINAL CARDS / NO HONOURS
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20 - ALL TERMINALS + HONOUR CARDS
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40 - ALL TERMINALS (NO HONOUR CARDS)
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5 - PURE TERMINAL PUNG SET (111, 999)
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20 - TWO SETS OF PURE TERMINAL PUNGS
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5 - PURE TERMINAL SHEUNG SETS (123,789)
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20 - TWO SETS OF PURE TERMINAL SHEUNG
Special Hand
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20 - JADE HAND (Must contain a Pung of Green Dragons. All other cards must be Bamboos)
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20 - RUBY HAND (Must contain a Pung of Red Dragons. All other cards must be Characters)
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20 - DIAMOND HAND (Must contain a Pung of White Dragons. All other cards must be Circles)
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40 - NICO NICO (7 PAIRS + PUNG (CONCEALED))
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+10 - EXTRA IF 2 PAIRS FORM A KONG
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Points for Each | Sets Formed |
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5 | MAHJONG! |
2 | GOOD EYE PAIR (8/5/2) |
1 | NO FLOWER/ +1 NO HONOR |
5 | NO FLOWER OR HONOR |
1 | FOR EACH FLOWER |
20 | INSTANT WIN - SEVEN FLOWER |
40 | INSTANT WIN - EIGHT FLOWER |
10 | BONUS - BOUQUET/ 5 MIXED BOUQUET |
5 | SELF PICK |
2 | TRUE SINGLE WAIT / 2 CALLING BY PAIRS |
10 | SELF DRAW FROM DRAW PILE |
10 | FULLY CONCEALED |
15 | FULLY CONCEALED (SELF DRAW) |
10 | FULLY EXPOSED |
15 | FULLY EXPOSED (SELF DRAW) |
20 | WIN LAST CARD FROM DRAW PILE (NOT DISCARDED) |
100 | DEALER WINS FIRST CARD (Heavenly Card) |
90 | S/W/N Win on First Card Discarded by Dealer (Earthly Card) |
50 | WIN WITHIN 7 CARDS (IN THE SEA) |
25 | PENALTY to each player - FALSE MAHJONG (game ends and replay with same dealer) If a draw, dealer moves to next seat. |



